Innovation in IT refers to harnessing the Information Technology and its power to bring about a change in educating students about values. While delivery data is only a part of the IT conundrum, it can help revisit co-creative activities, analytics and unbundle the process of education and then re-bundle the same to make education suitable to our needs, and apply it as a game changer.
IT brings openness, and openness can be a good model for business. By sharing, re-working, and reviewing our purposes, IT can create values irrespective of the focus being centered on fresh ideas or traditional content. IT enables the teaching community through analytics, identify student groups which are at risk of not properly learning the nuances, and bring them back towards successfully achieving their goals.
With analytics of the students needs, you can even apply IT to correct the course they are taking. Teaching adults has its own problems. You should have knowledge of what they have learnt earlier. It may be necessary for such communities to react with completely new online programs, which are specialized in content and method for their needs.
There are a number of institutions world over which have found success in imparting IT to be a game changer to the eLearning process. Each of these institutions have adapted a mix of approaches, be they pertaining to IT, analytics, openness, or engaging the students themselves in the course of achieving their goals.
Many scholars have recognized the need of bringing together research and learning for creation of a post-modality age, in which the imparting of education is no longer online or face-to face, but it is everywhere, and you can seek it wherever you want to, and the educational methods have gone beyond the traditional methods of teaching, well beyond on-line teaching.
Partnering with both public and private organizations, educational institutions have been able to create by bringing their expertise to create digital programs.